Frostmire’s Hex Review | Iron Banner Season 2 Scout | Best CQC Scout!

Frostmire’s Hex Review | Iron Banner Season 2 Scout | Best CQC Scout!


Hi Guardians we welcome back for another destiny
in-depth video where I review exotics and legendaries in order to give you a comprehensive
understanding of the gear so you can play this game as efficient and effective as possible. Currently we are in the second season of Iron
Banner and with that we have some new guns that can be earned. One of them is the new Iron Banner Scout Rifle
the Frostmire’s Hex. You can have a chance on getting this scout
as a reward by exchanging your Iron Banner tokens at lord saladin and with the latest
update if you are not lucky with your drops you can also buy this gun with 60 Iron Banner
tokens and 25 Legendary shards. The latest update also allows you to buy certain
armor pieces if you are missing any of them, so that is a great way to complete your armor
set. I know a lot people have been complaining
about that so this is a great improvement to the game. If you have spare Iron Banner tokens from
season 2 you can keep them and use them in the next Iron Banner until the season ends. [The Gun] So with that out of the way let’s talk about
the Frostmire’s Hex. This scout rifle sits in the Rapid Fire 260
rpm archetype, which is currently only reserved for the Contingency plan and the Black Scorpion. So it is great to have another Rapid Fire
scout in the weapon arsenal to promote some diversity within the game. The Frostmire’s Hex has the following perks. Corkscrew rifling
Arrowhead brake Fluted Barrel
HIgh Caliber Rounds Extended Mag and
Dragonfly In terms of barrels I like to use the Fluted
Barrel for that increase in handling and stability, and having High Caliber rounds is a no-brainer,
having the ability to knock the target back is such a great perk so they will have a harder
time shooting back at you. [Veist Scouts Comparison]
The Hex has the Veist Rapid Fire frame, so that means that this can fire in full auto
and it will reload quickly when the mag is empty. And more importantly this has the fastest
time to kill of all scouts with a TTK of 1.17 second with 6 shots and depending on the opponents
level of resilience you can get away with up to two body shots , but in most cases you
will need 5 headshots and 1 body shot to take your opponent down, where a headshot will
do 35 damage and a body shot a damage of 23. The bodyshot time to kill is 1.87 second with
9 bodyshots. There are only two other Veist scouts that
has the same TTK which is the Contingency plan and the Black Scorpion, so which one
should you use? I have all the stats here in this table, together
with their optimal perk loadout. In terms of stats the Contingency plan does
not excel in any area and also the perks are pretty lackluster so the choice really comes
down to either the Black Scorpion or the Frostmire’s Hex. In terms of stats these are really the opposite
of each other, where the one excels in each other’s weakness. The Frostmire’s Hex excels in Range, reload
and Aim assistance, but loses out on stability, handling and recoil direction where these
are the strengths of the Black Scorpion instead. The perks are also a big differentiator here,
The Frostmire’s Hex has High Caliber Rounds and Dragonfly and The Black Scorpion has Steady
Rounds and Moving Target. So there is no right answer here on which
is better, these are two different guns with different strengths, weaknesses and perks,
so it ultimately comes down to what fits your playstyle and what stats or perks do you value
the most. I value Range and I like the high caliber
rounds perk so I will personally pick the Frostmire’s hex over the Black Scorpion. [Performance]
So how does this gun perform in the crucible? This gun is unlike any other scout rifle in
the game, first of all it fires in full auto and second of all as a scout the range is
actually pretty damn low. You will not be able to fire across the map
with full damage unlike other higher hitting scouts so you will need to stick to the more
medium to smaller maps. I like to use the Frostmire’s Hex as part
of a Close Quarter Combat Build and pair this up with the Antiope-D or an auto rifle like
the Forward Path. This gun rewards an accurate and fast pacing
player to take advantage of the relatively fast TTK of 1.17 second and the properties
of a Veist scout. Due to the fast rate of fire this is also
a very forgiving scout, if you miss a shot the extra time to shoot an additional bullet
is only 0.23 second, the next closest scout archetype takes 0.3 and up to 0.4 second to
fire an additional bullet for the slowest hitting scout. This might not seem much but even hundreds
of a second can make a difference between winning and losing a gun fight. So having the lowest downtime with your next
shot is very crucial to your survival. The gun does have some noticeable recoil,
so I suggest to pair this up with an energy counterbalance Mod to improve that and have
a Range Master weapon core to further improve the range on this gun. [Final Verdict]
This is the best Veist Scout rifle that you can get in the game now, not only does it
has one of the fastest Time to kill , due to the fast rpm it is also one of the most
forgiving scout as well. It does lack in range compared with the other
scouts but it is perfect for a CQC build instead. I am going to give the Frostmire’s Hex an
B+. Thank you so much for watching this video. Apologies for the lack of videos in the past
weeks, as you all know the content is pretty dry at the moment and I only want to make
videos that are relevant to you all. But there are exciting new updates coming
soon to Destiny 2 so as a result more videos will come as well. Let me know in the comments below which gun
you want me to review next. Subscribe to stay up to date on my future
videos. And have a look at my recommended or latest
video in the end screen if you want to see more of my content. As always I will see you in the next video
guardians.

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