OFF ANGLE: Episode 01 (Anti-ecos on Train)

OFF ANGLE: Episode 01 (Anti-ecos on Train)


Hey I’m launders and this is Off Angle, A different perspective on common counter-strike topics. Today we’re going to talk about how to play
T-side anti-ecos on Train with a match from CLG and Liquid in ESL Pro league. We’ll compare how they use their nades,
positioning and map control so that we can figure out how to create the best possible
anti-eco from the two rounds we watch. In both CLG’s and Liquid’s anti-ecos they
nailed the early round with safe setups and decent molotovs, but things got a bit tricky
when entering the site. CLG and Liquid both plan taking outside with
a focus on T-con and ivy. Of the 3 outside, Tcon is arguably the most
difficult choke point to stop players from coming out of because the limited close up
spots available to CTs. Those spots can also can be difficult to get
to if the Terrorists decide to start the round off with T-con control like CLG did. Many teams will try to push into T-con if
no one is there to sit and wait for pushes so here we’ll look at two different approaches
to denying control of it. On the one hand, Liquid used stanislaw later in the round to popflash his team in to clear it, whereas CLG decide to hit it right out
of spawn. The benefits of Liquid’s method is that
it’s a bit safer, they avoid getting pre-naded and they counter a push from the CTs to guarantee
some easy kills. The benefits for CLG are that they can catch
sneaking players off guard and also stop put a stop to any early ladder pushes. Over at ivy the benefits are massive, but
the risk is much higher when pushing and so having light presence as well as having a
delayed hit can really compliment an outer split tremendously. Now although ladder is the third choke point
and very important for splitting A on some rounds, anti-ecos is not usually one of them. The reason is that because players can hear
nades being thrown it isn’t always worthwhile to risk a player dying for the sake of grabbing
a third choke point to split A from. At ivy both teams send two early on, and just
like in the execution phase of the round you want to stay grouped. Sending players in pairs to get free map control
early on is important to guarantee trades and protect dropped guns. As soon as presence is made one player falls
back to Tcon to keep numbers high while the ivy player comes up late once the execute
is in full swing. Now we move on to the execution itself. Once CLG executed in their round Cutler was
the first to die, even though he was able to get the first two kills by himself. A big reason why this was, and this is pretty
interesting is actually because ethan throws a great smoke.. For liquid. This shows us how important ivy control is
because with ethan smoked out, 3 Ts running out of T con are suddenly like moths to a
flame and are forced to fight against with cts dealing chip damage to them with annoying
peeks that are hard to answer back. Conversely, Liquid do something even more
crafty than attempting a left side ivy smoke at all. Here is the first smoke and molotov you would
use on a standard round hitting the left side of ivy, but then twist actually uses a right
side ivy smoke to assist his teammates at tcon. CLG actually played 3 ivy here just like Liquid
did but notice the reactions to the smoke to see its effect on the round. Smoking off the right side to assist in the
execute does a few things. For twist, it allows him to push up ivy slowly
only having to worry about his left. Next, it gives the CTs less places to stand
in to fight the yard if twist did die. Now that the A hit is in motion we can kind
of see the benefits of both hits. Smokes goes out to Z and ladder while outside
to deny flanks and rotates. T’s know there are only a couple of decent
spots the CTs could’ve snuck into and can focus on the ranged battles. Back of bomb becomes one of the only spots
anyone can get to and so the CTs can only take relatively unfair fights. If Koosta had the thought to smoke ivy, another
important detail about what allowed liquid to freely push up was elige going top blue. From up here he’s able to bully cutler in
the spot that twist influenced him into, and it that wasn’t much of an angle to work
with. Further, he fights rickeh forcing him to fall
back to old bomb and shares that info with his team. Although he instantly becomes visible to most
spots on outer, he also immediately gets info for everyone on 3 quarters of A with long
distance battles vs pistols. As the round nears a close Liquid lose a player
to a nice 1deag from rickeh, a cz kill from ethan and FNS who finished off a player that
koosta dinked when flanking a ladder smoke thrown earlier in the round. As for CLG they had 2 die from elige’s cz
work and one from a nice usp headshot that nitro hit. The great part about these kills is that 5
of out 6 of them came from the back of bomb train, which is exactly where both teams wanted
to funnel as many players as possible to for the best, most unfair fights possible. Without a missed smoke at ivy, CLG definitely
would have had a cleaner round but that’s not to say liquid played it worse. In fact liquid spent far less money on their
buy and as more of a subjective criticism never felt out of control of the round. Overall it looks like on paper both CLG and
Liquids executes would have been more than adequate to deal with any anti-eco provided
the Ts aimed just as well as the CTs. We learned that an ivy smoke, whether its
left or right is quintessential if you’re delaying that choke point. And as side note a couple more nuanced decisions
such as Elige going top blue appeared to speed up what ends up being a really long round
for both teams. So again remember on your anti-ecos to not
split up too much, molly hard to clear spots and use your smokes to channel players into
areas you WANT them to go to.

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